the ray-traced version on steroids is about to blow us away

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The creators of Cyberpunk 2077 will give a detailed presentation of RT Overdrive at the Game Developers Conference. Announced a few months ago, this new mode should further improve the quality of lighting and reflections in the title.

Cyberpunk 2077 // Source: CD PROJEKT Red

Known for its graphic quality and exceptional resource avidity, cyberpunk 2077 it quickly became a true technical showcase for Nvidia. On the occasion of the Game Developers Conference (not to be confused with the GTC, organized in the same period), Pawel Kozlowski (Senior Development Technology Engineer for Nvidia) and Jakub Knapik (CD Projekt Red Art Director) will hold a session on March 22 titled ” Bring Path Tracing to Night City ».

This conference should allow Nvidia and the Polish studio to participate in ” a comprehensive overview of the benefits of current Ray Tracing algorithms and how the new approach to Path Tracing changes the way we think about next-gen rendering used in open-world AAA games “, we read in a press release. In other words, the RT Overdrive mode announced at the end of 2022 in the game should be presented there in depth.

Always more Ray Tracing in Cyberpunk 2077

« Cyberpunk 2077 is technically one of the most demanding games out there due to the breadth of its universe and visual variety. The neon-lit environments and expansive views of Night City are already pushing the limits of what is currently possible in real time. RT Mode: Overdrive aims to take it to the next level by incorporating RTX route follow mode into this set. “, explains CD Projekt.

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« Path Tracing helps minimize creators’ stress by providing smooth, pixel-perfect shadows and indirect light delivery in fully dynamic environments from all light sources, be it analytical spotlight, emissive surface, skylight, etc. “, the study continues.

As a reminder, if Path Tracing is a great novelty for Cyberpunk 2077 on a graphical level, it is not strictly speaking a novelty at Nvidia. In fact, this technology had already been exploited a few months ago with Portal RTX and Quake RTX… two old titles that had taken advantage of Path Tracing to carry out a major facelift. However, coming to Cyberpunk, this technology should show better what it is capable of, this time in a recent title.

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